Weapon compare
Throwing Disc vs Trident
Both can be thrown and both can return — but the disc brings built-in return, ricochet extension, and multi-target pierce without Loyalty.
Quick comparison
| Feature | Throwing Disc | Trident | Bow |
|---|---|---|---|
| Type | Returning ranged disc | Melee + thrown spear | Charged projectile |
| Returns automatically | Yes (built-in) | Only with Loyalty | No (arrows) |
| Ricochet | Yes — hard surfaces | No | No |
| Pierce multiple targets | Yes (announced) | No | With Piercing (crossbow) |
| Off-hand return | Returns to off-hand if thrown there | Loyalty returns to inventory/main behavior differs | N/A |
| Base range | Short; extend via ricochet | Medium thrown range | Long |
| Material tiers | Copper → Iron → Gold → Diamond → Netherite | Single item | Single item (+ arrows) |
When to choose the disc
Pick the disc for tight corridors, trial-chamber style rooms, and any fight where wall bounces create free angle extensions. Multi-hit pierce rewards lined-up mobs.
When to keep the trident
Tridents still win for melee thrust damage, Channeling / Impaling niches, and long aquatic throws. Loyalty is enchant-gated; the disc’s return is baseline.
Off-hand note: discs thrown from the off-hand return to the off-hand. Loyalty tridents behave differently — see Bedrock off-hand.
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